Educational Technology & Society 5(1) 2002
ISSN 1436-4522

International Conference on Advanced Learning Technologies (ICALT 2002)
(Call For Papers/Participation)

September 9-12, 2002
Kazan, Russia


Sponsored by

  • IEEE Learning Technology Task Force
  • IEEE Computer Society
  • Kazan State Technological University
  • Academy of Sciences of Tatarstan Republic

Conference theme


ICALT-2002 invites submissions with a good theoretical base or formalism and vital inspiration that present new, yet unpublished, solid achievements based on experimental and/or theoretical evidences that come to answer concretely one or more of the questions above or can point to possible answers. Survey papers are also accepted, if they are well documented, make a contribution to the field, and reveal new aspects and perspectives, as well as future directions. This year ICALT will offer in particular a platform for those who bring additional methods, tools and criteria for successful media development. Traditionally, the evolution of media for learning was based both upon theoretical and artistic grounds. We now gradually see intermediate foundations between these two (often irreconcilable) godfathers.

The first influx that helps us in this reunion is that learners themselves become active players in the way media manifest during the moments of ultimate learning. The second is the stepwise acceptance of learning practices that rely upon aesthetic, emotional and social factors. New (virtual) learning communities arise on the WWW with the goal to promote one's courage to change himself as a learner. Thirdly; many successful learning tools were initially not aimed at learning: Simulations programs, expert systems, agents, virtual reality and all WWW-based communication tools.

It seems that learning is a many-facetted process that benefits from new tools and interaction games all the time. The binding factor between learning and media development is the cultural heritage to assimilate new genres, new fashions and new etiquettes in our way to express meanings and promote mutual tolerance. Here we have the responsibility to make learners conscious of their identity and their responsibility to help others to learn as well.

We would like to invite you to bring in papers, based upon your experience, intuition and beliefs that are worth to be discussed from a scientific point of view. The more concrete you express your message in terms of media and new technologies, the more welcome you are.


Topics of Interest

The focus of the conference is on the design and development issues of advanced learning technologies. The topics of interest for the conference include but are not limited to:

  • Adaptive and intelligent applications
  • Advanced uses of multimedia and hypermedia
  • Application of artificial intelligence tools in learning technology
  • Application of instructional design theories
  • Architecture of learning technology systems
  • Building learning communities
  • Collaborative learning/groupware
  • Creative Design methods for new learning media
  • Distance Learning
  • Evaluation of learning technology systems
  • Integrated learning environments
  • Internet based systems
  • Knowledge Testing and Evaluation
  • Long-life learning
  • Media for learning in multicultural setting
  • Metadata for learning resources
  • Practical uses of authoring tools
  • Robots and Artifacts in Education
  • Socially intelligent agents
  • Speech and (Natural) Language Learning
  • Teaching/learning strategies
  • Virtual reality


The conference will focus on where the research in advance learning technology is heading and what are the implementation challenges in the real-world situations.



Submissions are invited in following categories:
- Papers
- Panels
- Tutorials
- Workshops

Details of submission procedure are available at: