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EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach Sung-Bin Chang Department of Computer Science and Information Engineering, National Central University, Taiwan // Tel: +886-3-4227151-35404 // Fax: +886-3-4261931 // legend@cl.ncu.edu.tw
Chi-Jen Lin Department of learning and digital technology, Fo Guang University, Taiwan // Tel: +886-3-9871000-25117 // cjlin@mail.fgu.edu.tw
Emily Ching Department of Computer Science and Information Engineering, National Central University, Taiwan // Tel: +886-3-4227151-35404 // Fax: +886-3-4261931 // emily@cl.ncu.edu.tw
Hercy N.H. Cheng Department of Computer Science and Information Engineering, National Central University, Taiwan // Tel: +886-3-4227151-35404 // Fax: +886-3-4261931 // hercy@cl.ncu.edu.tw
Ben Chang Department of E-Learning Design and Management, National Chiayi University, Taiwan // Tel: +886-5-2263411-1818 // ben@ncyu.edu.tw
Fei-Ching Chen Graduate Institute of Learning and Instruction, National Central University, Taiwan // Tel: +886-3-4227151-33854 // Fax: +886-3-4273371 // fcc@cc.ncu.edu.tw
Denise Wu Institute of Cognitive Neuroscience, National Central University, Taiwan // Tel: +886-3-4227151 // Fax: +886-3-4263502 // denisewu@cc.ncu.edu.tw
Tak-Wai Chan Graduate Institute of Network Learning Technology, National Central University, Taiwan // Tel: +886-3-4227151-35416 // Fax: +886-3-4261931 // chan@cl.ncu.edu.tw
ABSTRACT: The successful adoption of technologies in classrooms, we argue, relies on a greater emphasis on content-related pedagogical models for technology enhanced learning design. We propose the content-first design, an approach to creating content sample in the one-to-one classroom—classrooms with a wireless enabled computing device available for each student. To demonstrate this design approach, we take arithmetic calculation (fractions, multiplications, divisions, etc.) in elementary schools as the subject domain with EduBingo, an educational game system played in one-to-one classrooms. The system allows the teacher to monitor the accuracy and speed of the student answers during a game session, and the students can reflect on their answers after the game. Two trial tests are described, one focusing on the students while the other on the teacher. The first test indicates that the students make progress on arithmetic fluency from one session to another and that the game promotes positive affect; the second illustrates how a teacher felt the game fit into her classroom practices. This paper emphasizes those considerations that are most vital to the content-first design approach proposed herein. Keywords: Content-first design, Technology enhanced learning, One-to-one classroom, Bingo game, Procedural fluency |